A fun, fast action game that teaches youth about EU Values, Identity and Sustainability.
The project in a nutshell
Spot the Diversity helps young people in the Balkans learn about inclusion and sustainability. It builds skills in both digital technology and teamwork . The project creates an educational card game through workshops and tournaments in five countries, it also teaches EU values like diversity, active citizenship, and environmental responsibility in a fun and interactive way.
The gamemakers/changers
This project is the result of five organizations from across the Balkans, each contributing their expertise to empower young people and promote EU values. While their approaches differ, all partners share a common goal—enhancing young people’s sense of identity and connection to both their national and European heritage. Oh and of course, to do this in a fun way!
Project stages
Result 1 / Project management and quality assurance
We’ve got a solid plan to keep this project running smoothly from start to finish. Jedna Mladost leads the way in project management, ensuring everything is
on track, while Asociatia Four Change takes charge of quality assurance. With clear roles and responsibilities, everyone knows what to do from day one, keeping things organized and efficient. A well-structured schedule helps us manage time effectively, avoiding delays and ensuring deadlines are met.
Our quality assurance processes guarantee high standards, with regular reporting to track progress. Strong communication and collaboration keep the team connected, making sure we work together effectively to achieve our goals. You can download our Project Management Protocol here.
Result 2 / Dissemination
Getting the word out is just as important as the work itself, which is why this part of the project has a dedicated focus. With a clear strategy and strong leadership, we’re making sure our message reaches the right people. Our goal is to share project activities and results with as many people as possible, engaging them in discussions about EU values and sustainability.
To make this happen, we’re building a strong brand and growing awareness through various channels. Effective communication with target groups ensures the project stays relevant and impactful. We’re also involving the wider community, ensuring long-term sustainability and increasing recognition for both the participating organizations and the Youth Together program. Check our Dissemination Strategy here.
Result 3 / Balkan Changemakers – Engaging Youth
Before launching workshops and discussions, we first need to understand what young people and organizations already know about EU values and sustainability. This work package focuses on research to gather insights and best practices, ensuring our approach is relevant and impactful. Check out the results here, from which we created this tailored program that blends discussion and hands-on learning.
The goal is to go beyond knowledge-sharing by developing key skills like communication, teamwork, and critical thinking. We’re also fostering a deeper understanding of multiculturalism, sustainability, and personal values. By connecting these themes, we aim to inspire meaningful conversations and long-term engagement with EU values and environmental responsibility.
Result 4 / Developing the game – Spot the Diversity
This work package blends creativity and learning by running graphic design courses in multiple countries. Young people will develop digital skills while
creating icons for our game, ensuring they play an active role in its design. Check out our resources page for all the icons!
Youth workers will gain expertise in gamification and sustainability education, while participants will strengthen their digital and soft skills using tools like
Figma and Canva. Beyond design, this project fosters teamwork, creativity, and a deeper understanding of sustainability and EU values, empowering young people to create meaningful content for their peers.
Result 5 / Spot the Diversity European Championship
This work package connects young people across the Balkans through a game they helped create, making learning fun while promoting EU values and mobility opportunities. National competitions will engage more youth, leading to an international event where winners contribute to deeper discussions and compete in the European Championship. Download and play the game for yourself here!
Participants will develop key skills like teamwork, leadership, and critical thinking while gaining a better understanding of multiculturalism, sustainability, and EU values. Youth workers will also enhance their facilitation skills, learn new mobility approaches, and refine their methods for sustainability education, creating a lasting impact.
Result 6 / Global Green Campaign
This work package focuses on spreading the word about our workshops and games, ensuring as many people as possible download and use our results. To achieve this, we will organize a series of multiplier events, engaging local stakeholders and making our project widely recognized in youth and education activities across Europe. Check out the impact we made here.
These events will raise awareness of key topics like inclusion, diversity, and environmental responsibility while strengthening our team’s skills in communication, public relations, and networking. They will also foster international cooperation among Balkan countries and encourage young people to develop a sustainability mindset, empowering them to think, plan, and act with empathy and responsibility for the planet.
Who are we?
Jedna Mladost (Croatia)
With experience in interdisciplinary education and game design, Jedna Mladost brings expertise in gamification and youth engagement. They previously developed chemistry-based educational cards and led EU-focused storytelling projects. In this initiative, they will design key learning elements and support the development of game-based resources that introduce EU values in an interactive way.
Walk Together (Bulgaria)
With a strong focus on working with visually impaired youth, Walk Together has developed gamified learning tools in previous Erasmus projects. Their expertise in inclusive education will be key to making the project accessible and impactful, ensuring diverse youth can engage in meaningful learning experiences.
Svetlost (Serbia)
A grassroots organization with a strong background in educational games, Udruženje Svetlost has worked on board games, comics, and escape rooms as learning tools. Their focus on inclusion, diversity, and sustainability aligns perfectly with this project. They will contribute to game development, ensuring it is engaging and effective for youth learning.
Asociația Four Change (Romania)
Focused on social innovation and community development, Asociația Four Change works to empower youth through education and inclusion projects. In this initiative, they will ensure the project maintains high-quality standards and reaches a broad audience, supporting dissemination and impact assessment.
Prosvasi
Committed to the inclusion of people with disabilities, Prosvasi runs initiatives across Greece that provide opportunities for marginalized youth. They will work to make the project accessible, ensuring that all young people, including those with disabilities, can fully engage in the game and workshops.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
Project website: https://spotthediversity.jednamladost.hr/